Supreme Commander: Forged Alliance
Rank #765 on PlayPulse
Rank #765 on PlayPulse
The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark. Key Features:. New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests! . New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine. . Warfare on an Epic Scale: Fully realized navies, orbital
Supreme Commander: Forged Alliance is a fantastic RTS. I would HIGHLY suggest downloading "FAF Client" (Forged Alliance Forever) - mod and custom map support, multiplayer support, and a wide range of other amazing features (such as downloading more difficult AI) that take this game to the next-level. Oh a bonus faction called "The Nomads", too. It has a little bit of everything for everyone when it comes to the way its played; whether its the factions you choose and the play-style(s) associated with those factions, the AI/ Skirmish or online play. Have fun playing casually against Easy to Normal AI, or try out the "Sorian" "M28" or AIx computer opponents - it is all very fun. Economy balancing can be a little bit tricky to "master", but once you understand: 1.) Mass is everything and 2.) Without power you can't produce/ extract mass Then learning how to manage those two core resource values is just a matter of how well you understand your faction and how much of those resources your units and structures are actively using. Land is more Mass, less power. Air is more Power, less Mass - naval is a combination; Input/ output. Oh side note - I ONLY play UEF. No, I will not play another faction. Yes I produce waves on waves while subsequently turtling and making my way to Tier-3 units; combination of "rushing turtle". I only play this game with the Total Mayhem Mod installed now. Its just too fun.
33 hours to complete all the campaign with all three factions, overall a very enjoyable game. easily addictive. each mission can be a long one though. make sure to make use of the - and + keys to speed up and slow down time.
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