Screenshots
6About Sudden Strike 4
Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. . . Commanding the Allied, German or Soviet troops, you will lead over 100 different units into battle; like the German bomber Heinkel He111, the Russian T-34 tank, the British Hawker Typhoon fighter plane and the notorious German Panzerkampfwagen VI "Tiger". . . . In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, who will each allow for different approaches to combat and boast unique abilities.. . . Prove your strategic expertise in over 20 demanding singleplayer scenarios and the challenge-focused skirmish mode.. . . Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry, outmaneuver the enemy with clever positioning or unleash devastating air strikes – how you approach each mission is up to you!. . . Modding support with Steam Workshop integration.. . . Optional „Pause & Play“ for more tactical depth.
- Genres
- Strategy
- Followers
- 0
Player reviews
Just started playing the game
Just started playing the game. Actually I have just started playing any video games . I'm a retired senior citizen with time on my hands. When I was a teen I played Avalon Hill board games. No personal computers back in the late 60's. I like the fact that the game is historically accurate while still retaining the ability to achieve a somewhat better than historic outcome. The AI is also fairly balanced. It simulates well the feel of a real tactical battlefield. If you've ever played Tactics II, a simultaneous movement board war game, from the 70's it has that same appeal of not knowing the enemy's moves as you engage. Except it's much better.
- Graphics4.5
- Gameplay4.0
- Story3.5
- Value4.0
Gameplay and controls have been dumbed down
Gameplay and controls have been dumbed down. Map sizes are small and unit counts are pathetic. Missions are scripted and repetitive. It's lost any resemblance to the gameplay of SS1 and SS2 (which is a bad thing). You can tell the quality suffered because they developed it for consoles, not just PC. Developers keep mentioning improvements to multiplayer, but it's pointless because multiplayer is dead. There is no reward/rankings/customization to incentivize people to play multiplayer. It's just a boring afterthought. SS4 follows the trend of other dissapointing releases with pretty graphics crippled by poor gameplay. Also, artillery range is ridiculously short. There's no strategy left in this overpriced game. TLDR: Can't tell if this is a mobile game. I'm dissapointed and this game is not worth more than $10.
- Graphics3.5
- Gameplay2.0
- Story2.5
- Value3.0
I'm a big fan of the sudden strike serie
I'm a big fan of the sudden strike serie. I precommanded the game as soon as I heard about it. At first I was pretty enthousiast cause it had the look and seemed to share the same units and gameplay. But it was an illusion. The guys who made this game never played the originals, or they didnt understand it. The multiplayer games in the first 2 sudden strikes were about setting up a front line, getting your units at the right position, trying to get the best of all your units, building a system. Then you tried to figure out how your opponent did organize his frontline and find the weak point to pierce it. In the new game, you have nothing of all this. You have very few units, going at some point, meeting the other player army, engaging it so fast that you cant organize anything and after a few seconds of fight (a little bit more when you have the big tanks), it's over. No front, no organisation, no strategy. Just arcade game. This sucks and i can't see how they could fix it. I played a few hours a cried cause i like sudden strike so much, i wanted it to succeed to play again this awesome game.
- Graphics3.0
- Gameplay3.0
- Story3.0
- Value2.5
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