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About The Wind Road

Seize the autumn wind, sword and sand, and the first Western Chinese martial arts game "Purple Fortress Autumn Wind" returns with a new look - the new revised version of "Purple Fortress Autumn Wind" spans three years of optimization, polishing, and adding many new elements to remake and upgrade, returning! Including real-time combat gameplay, unique martial arts systems, as well as a comprehensive evolution of suspenseful storylines and multi line puzzle solving in the Western Journey, restore your memory of "Purple Fortress Autumn Wind" and bring more surprises! The new revised version of "Autumn Breeze in the Purple Fortress" has undergone a remake of the original in terms of graphics, UI, and audio-visual experience, and has added many gameplay elements that enrich the combat experience, such as unique acupoints and hidden weapon mechanisms, powerful backstab and execution termination effects, profound and mysterious internal skill bonuses, and move upgrades. Keeping the original tone of Western martial arts, players will have a completely different gaming experience! ———————————— "The Wind Road" is an ARPG real-time combat game, constructing a martial-arts world based on the

Genres
ActionRPGAdventure
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0

Player reviews

NimbleDiver21 4.5/5

Genuinely a thumbs sideways

Genuinely a thumbs sideways. There's good and not so good. Here's some notes and thoughts: Controls are cumbersome and you can't reassign buttons on a controller. (left bumper to pick up items and talk to NPC's) It's weird. The inventory system is a hot mess. It's convoluted and confusing. The translation isn't terrible, it's just not great. It does appear most (of what I played) is translated. The tutorial is trial by fire and can feel brutal (it cannot be skipped). But, it will teach you the basics *Anyone that completes it on the first try is a god. Combat is pretty fun, once you get used to dodging and initiating. There's 4 styles from the start that you switch between using the d-pad. You have QI, which is basically stamina (that regens slow), so you do some kiting... Some of the cut scenes are pretty bad, like badly directed (graphically, it looks good) and little attention to how the characters are acting. Only runs 1080p and even looks upscaled at that. There's actually an option to play it at lower than VGA res... It does have some charm and I'm interested to see where the story goes, because I don't know much about it yet. If you like Chinese martial arts dramas, i'd certainly recommend it on a discount. The more I play, the more I'll know though.

  • Graphics4.5
  • Gameplay4.5
  • Story4.0
  • Value4.0
HiddenJunction 3.0/5

Update: Resolutions have now been fixed apparently

Update: Resolutions have now been fixed apparently I don't recommend this: 1. Everything feels very laggy & delayed (Movement, animations, combat, etc..) 2. Doesn't support any resolution above 1080P 3. No borderless mode. 4. The english translation is terrible. (Its not even an official translation, its a 3rd party translation, which was very clearly rushed) 5. The map design feels very clunky (Lots of invisible walls). I really don't recommend it until some of the above issues have been fixed or improved.

  • Graphics3.5
  • Gameplay2.5
  • Story3.0
  • Value2.5
HyperDune_arc 2.5/5

Not the game for me

The Wind Road is fun so far and it includes many nice features that players look for in ARPGs but it still needs a lot of work. The audio needs to be redone. The narrators voice is super scratchy at high volumes, there's lots of not needed high pitch audio whines and and other annoying sounds. The audio is my biggest complaint, most of the voice overs sound like they were recorded on a fisher price mic, overall the game has a tinny quality to it. Why does the game punish combo play but includes a combo meter, it's like these two elements are working against each other. Some of the game fonts and assets looked like they're ripped straight out of resident evil Inventory and skill management is a convoluted mess. Controls feel off and there's no way to remap them from in game. Battle animations need to be adjusted, some are too slow and some are just awkward. For example some NPCs have the unfair advantage of being able to animation cancel, going straight into blocking from a combo. It makes the game artificially difficult and tedious. I'm going to give TWR a thumbs down for now and revisit this review in a couple months. Please fix the audio.

  • Graphics2.5
  • Gameplay2.5
  • Story2.5
  • Value3.0
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