Rise of Nations: Extended Edition
Rank #1713 on PlayPulse
Rank #1713 on PlayPulse
Rise of Nations. Rise of Nations is a real-time strategy game that spans all history. Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks—all over your lunch hour! In Rise of Nations there are: 18 Nations—each with special abilities and unique military units. . Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters. . Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society. . 14 Wonders of the World—the Terra Cotta Army, the Taj Mahal, the Eiffel Tower. Each gives your nation special bonuses. . More than a dozen map types, ranging from the Amazon Rainforest to the Himalayas to the Nile Delta. . Conquer the World campaign—a linked series of dozens of scenarios.. . The Extended Edition includes:. Rise of Nations . Rise of Nations: Thrones and Patriots. . New in the Extended Edition:. Improved Visuals Improved
I've been playing Rise of Nations for about ten years, since I was little. Probably the best RTS I've ever played. General: > Citrus repairs nuclear-powered aircraft carriers. > Titanium intensifies the Russian Winter. > Sheep make your civilization smarter. > War Elephants instantly transform into tanks. > Horses make tanks cheaper. > Papyrus makes it cheaper to invent electricity. > Rafts with bonfires instantly transform into nuclear attack submarines. > Bears make it cheaper and easier to create the Department of Homeland Security and institute the draft. > The Aztecs can field tank divisions. > The Mongols support their horse archers with fighter jets. > American Hoplites and Cataphracts. > You can bribe trebuchets to transform into howitzers. Conquer the World Campaigns: > Play as Alexander the Great; beat up Indians and steal their elephants. > Play as an European or Native American power; beat up Carribbean islanders and steal their rum. > Play as Napoleon and stop Lewis & Clark's nefarious expedition. > Play as Mikhail Gorbachev, eliminate Jimmy Carter's NATO and steal Ronald Reagan's nukes. > Help the Americans and Chinese fight the Mongols and Ottomans in World War I for control of Mongol-held SIberia. 11/10
For a start, this game is more sophisticated and complex than it seems at the first blush. Game mechanics are deep and many-sided, so it's always interesting to build your empire from scratch again and again. A notable feature is that resources are literally endless, therefore main emphasis is on waging wars and planning your economy and researches. That's what I always loved this game for: you develop a great power through its entire history like in Civilization, but battle as if you were playing AoE. Fighting enemies demands a lot of awkward micro-management tho' and I consider this a weak side of Rise of Nations. Every nation is well-balanced and extremely enjoyable to play for every country has its unique abilities (e.g. the Egyptians are impossible to compete in a wonder race, the Germans get their crucial industry upgrades earlier etc.). These elaborate features of nations enhance replayability many times. OK, disadvantages of the game are: 1) slightly depthless diplomacy 2) difficult to micro-manage units in battle 3) getting units through the water is pain Nevertheless it's the best RTS I have ever played :)
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