Per Aspera
Rank #2620 on PlayPulse
Rank #2620 on PlayPulse
Reviews. . About the Game. The surface of Mars is littered with Humanity’s failed attempts to colonize its surface. This time will be different - this time there is no room for human error. Per Aspera is a planetary simulation game that combines hard science fiction and base building and takes the experience planet-wide. Step into the role of AMI, an Artificial Consciousness with the prime directive of terraforming Mars for human colonization.FEATURES:. Balance a complex well of resources to build interconnected structures that span the entire planet. . Customize your planet with branching research trees that allow players to tailor their terraforming plan — Develop new technologies, steeped in real-world science, to create a thriving interplanetary civilization. . Uncover the mystery of a threatening presence on Mars and defend your colonies from unknown and combative forces. . Immerse yourself in a rich, compelling narrative or take your time and craft the perfect Martian landscape with Sandbox Mode. . Includes the immersive voice acting talents of Troy Baker, Phil LaMarr, Laila Berzins, Yong Yea, Lynsey Murrell, and Nneka Okoye. . Terraform Together with Friends (up to 4
The interface is no good and the game absolutely falls apart once combat is introduced. You have to constantly expand towards new resource nodes as the old ones run out. If you get bad RNG you will not have enough resources to expand. There is no point in expanding colonist capacity past the initial dome. All they do is eat up your finite resources in exchange for faster research. Destroyed buildings aren't automatically replaced. Drones eventually just stop distributing resources intelligently. Combat requires ridiculous levels of micro. There's no grid snapping or terrain alteration tools, you can't build anything better than a vague grid for efficiency purposes. Upgrading roads is horrendous, you can't upgrade multiple roads at once. Some road sections refuse to upgrade. Trying to upgrade a longer section results in roads going wherever they feel like. The terraforming aspect is pretty sparse in information and functionality. The event and dialogue system often seems detached from the game. You can fix a satellite and be congratulated on doing so, 20 years later. You can simply game the event system and build up a huge base without facing any danger. Overall would have refunded had I of known it would be this bad. Unfortunately you have to waste a fair bit of time before the game falls apart.
Went in expecting just another mediocre colonization sim with some very fancy graphics. Instead got a pretty great game with some of the best terraforming mechanics I've seen, a pretty interesting and engaging story with multiple endings (props to the great voice actors too!), and a stellar soundtrack (it's only got like 20 songs but I can't help bobbing my head along to them even after 36 hours. If the game seems interesting to you I definitely recommend you buy it, just please also get the Blue mars DLC. Without it, resources that are flooded during terraforming become permanently inaccessible. The DLC basically adds nothing new, it just makes it so some buildings (such as mines) can be built on water too. Should this have been part of the base game? Obviously Is it scummy of them to sell vital functionality as a DLC? Very Is the game still worth buying? Absolutely
You're likely interested in this game due that promise of complexity; it is not here. It will make sense when you realize players are running out of water next to newly-created oceans simply because they can't find ice deposits in which to place their mines, that are ironically, submerged under water. That is Per Aspera; the deeply complex simulation hamstrung by rigidly board-game like rules. Per Aspera is a frustratingly limited title that feels as if internally it was developed by two separate design teams, and both settled on compromises to meet in the middle. It squanders a deep, complex and reactive simulation model to try position itself as a meaningful visual novel; it feels like somewhere in development there was an argument over how complex the building, tools and management options for players should be - and they settled on 'very little'. The lack of management, logistics, resource exploitation and even quality-of-life options means that Per Aspera remains a great proof-of-concept for an interactive simulation, but one that is difficult to recommend. Perhaps after profiling their audience they can pivot, but otherwise it may influence new projects that will pick-up where Per Aspera left off.
Claim it to take over the official profile — verified badge, editable media and the developer dashboard.
Rate it across graphics, gameplay, story and value. Your review helps other players decide.
No comments yet — be the first to say what you think about Per Aspera.