Pentiment
Rank #1147 on PlayPulse
Rank #1147 on PlayPulse
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.. . . Illustrated world. Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.. . . . Uncover mysteries. Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.. . . . Impact a changing world. In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own
As a medievalist (I wrote my PhD dissertation about a manuscript produced in the twelfth-century), I _really_ appreciate this game. The attention to detail is superb and I want to commend the development team for not falling prey to tiresome stereotypes about medieval life. Honestly, if I were still in the profession and teaching, I would include this on my syllabus for enrichment. :D
As a teenager, I would play the Monkey Island games all over again. When I was a freshman English Literature student, I was asked to read 'The Discarded Image', a compelling overview of the the Medieval consciousness written by C.S. Lewis. In my free time, I devoured 'The Name of the Rose' while listening to Ancient Music. The wheel of time kept turning. I completed my Master's degree but did not stay on at my Alma Mater to write a PhD thesis [yes, the hedonist trait kicked in]. I pursued earthly pleasures, plied my trade, got married, lost the point of it all. Why am I talking like Andreas? Because that precious jewel of a game rolled all my youthful interests into one three-day binge and threw it at me when I could not imagine such a work of art could be conceived. Who'd bother? Yet it happened. The point-and-click stuff without the hassle of inventory, without getting stuck. The exquisite artwork and animation. The period-correct music. The narrative that will haunt you for days, The countless plot options that will make you revisit Tassing tomorrow, next month, next year penchance. Andreas dreamed of the perfect city, and I? I have my perfect game.
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