Mutant Year Zero: Road to Eden
Rank #476 on PlayPulse
Rank #476 on PlayPulse
Fan Edition. . About the Game. “By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN. From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants. Of course the world ends. It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled. Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards. The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone. Maybe one day you will find the Eden of
Length: 18-22 hours (normal to experienced players) Rating: 3 of 5 Stars For: Turnbased-tactics fans Buy it: At sale, not at full price. Way to Short for a turnbased tactics game XCOM = 200 hr fun, MYZ = 20hr fun). Replay value: only for hardcore players The game feels unfinished. My playthrough took me about 20 hours (all places, all enemies). Still the ending is far too open for my taste. Ther was no great BOSS-fight, no grand strategie. Just no more content. It ends with an expected "twist" (and i use the term twist very loosely) and nothing to follow it up. Basically you get a turn-based combat generator with a few RPG elements (not many) and not many fun tactics. This is defenitely not "X-Com" or "Kings bounty" or "Phantom Doctrine". The central base ("the ark") is unbelievable 2-dimensional. 3 shops and one lame Elder to listen to. There is NO Interaction on your part. No questline, Discussions or anything beyond 2 Dimensional texts to read or listen to. It is still fun, but i wonder if the creators had bigger plans and 6 months more could have made this pebble a shiny gemstone.
Mutant Year Zero: Road to Eden is a tactical turn-based game which strongly focuses on exploration, hardcore combat, and stealth mechanics. The team of mutants, controlled by the player, has to survive in this post-apocalyptic world trying to reach mysterious Eden.
22 hours. That is what I got for my $34.99 and tax. I'm satisfied. It was priced less than a AAA game. It gave me a decent story with adequate gameplay. What made the game worth the purchase was the atmosphere, ambience and humor. I completed this once on normal with getting all sidequestish stuff done. There are really no side quests, just artifacts, notes and zones to explore that contain some lore. The gameplay is simple. If you have played any X-COM game, this will be a breeze. The upgrade system allows you to get virtually all of the abilities. Where things get tight is upgrading the weapons and finding/purchasing the attachments to make them better. You have to offset this with your medpak purchases. That was the biggest challenge I faced. Overall I recommend this game because I had fun. It was a fun 22 hours. I would love to dive into it again when/if any story content is released but as it stands, I'm satisfied with my 22 hours and I'll say good day sir.
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