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Lunacid

KIRA LLC

PC $13.99 2023-10-30
4.0/ 5

2 player ratings

Rank #1981 on PlayPulse

Screenshots

6

About Lunacid

. From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.. . . A World Shrouded in Darkness. . Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.. . . Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.. . . An Era Lost to Time. . From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes

Genres
RPG
Followers
0

Player reviews

WiredFerry 4.0/5

Still thinking about it

game was so incredibly fire, that it perfectly replicated the childlike wonder of playing a good-ass game in your room while your parents are loudly arguing about their divorce in the background.

  • Graphics4.5
  • Gameplay4.0
  • Story3.5
  • Value4.5
HyperCipher_tv 4.0/5

Lunacid feels deliberately flawed

Lunacid feels deliberately flawed. It really captured the lighting in a bottle that is recreating Shadow Tower. In order to do that, it had to be exploitable while still tricking the player at times. Secrets are really secret, the difference in power from early-game items to end-game ones is colossal, and once you know what you're doing, any build archetype can become ludicrous. It's absolutely amazing. That also applies to the soundtrack, it sets the mood for each area/level with almost unparalleled excellence. Also, props to the dismemberment system, enemies lose the ability to perform certain attacks when losing limbs, which also increases the frequency of attacks from the ones they still have. Thanks for the gift, Moge!

  • Graphics4.0
  • Gameplay4.5
  • Story4.0
  • Value4.0
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