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6About Factory Town
Your goal is to build a thriving village in the wilderness, supplied with a wide selection of food, clothing, tools, books, and magical artifacts that you produce from raw materials. Worker units can help you move goods between production buildings and markets, but as much workload as possible will need to be automated using mechanical transportation systems. Use a combination of gravity-powered chutes, conveyor belts, railroads, pipes, sorters and filters to route items around the map so they can be processed and sold. As your earnings rise, you can research new technology to improve your supply chains and grow your civilization. There's no enemies or starvation to worry about, so you can enjoy a stress-free logistics challenge to maximize production and happiness. - Play through eight built-in campaign maps with unique goals, or start your own customized/random map from scratch - Build complex logical systems with gates, triggers, and filters to make sure resources get to the right destination - Steam Workshop features let you customize rules & even create new items - Unlock magical technology to boost your production buildings to absurd output rates - Terrain sculpting tools to
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Player reviews
Easy recommendation
I've heard people (including my best friend) say "Why not just play Factorio?" My main reason was that I just liked the chill vibes of this game. I've learned I'm not very good at designing systems, but this game is like "That's okay, buddy. Take your time. There's nothing trying to kill you. If you mess up, just delete it and I'll give you the resources back." Very forgiving game. Biggest complaint is the "education" system point system in the game. I hope you're ready to produce millions of books. I felt like every level was a struggle to get the tech's I needed unlocked... Took me close to 70hrs to complete the campaign mode and get the 100%, so there's plenty of game here. Honestly, even completing the campaign only scratches the surface of the "end game" buildings and tech. For me though...I just don't have any interest in designing a factory for the sake of seeing my numbers get bigger and bigger and bigger.. But maybe that is your thing?
- Graphics4.0
- Gameplay4.0
- Story3.5
- Value4.0
It's a great automation game - let me give you some advice
It's a great automation game - let me give you some advice. Do yourself a favour, once you've completed the first few campaign levels, leave the campaign and play a big sandbox. The Campaign is clearly based on early access players playing one new level every time there's an update meaning every level is basically the same as the one before it but at the end there's an extra layer of complexity as new features are added. What do I mean? The levels play like this: Level 1 Level 2: do everything you just did in level 1 with a bit more at the end. Level 3: do everything you did in level 1 and 2 in the same order but with a bit more at the end. This goes on for seven levels, meaning you basically play level 1 seven times, level 2 six times and so on... So don't do that. Play the first few levels to get the hang of it then jump to a full sandbox, it's much less repetition and more fun.
- Graphics4.0
- Gameplay4.0
- Story3.5
- Value4.5
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