Endzone - A World Apart
Rank #2625 on PlayPulse
Rank #2625 on PlayPulse
. About Endzone - A World Apart. In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader. . . Build a settlement on the hostile surface of the earth with over 70 different buildings and take care of your men, women and children. . . Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories. . . Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values. . . Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain, sandstorms, and raiders. . . Send expeditions to forgotten places and make meaningful decisions that change the fate of your people. . . Experience a living settlement and fulfill side missions to cater for your settlers needs
Tutorial took 2.5 hours to complete, so there goes my refund window it's not bad. it has the depth of Banished and a lot of the same mechanics, and it has the pirates (called raiders) from Tropico 6 to come and randomly attack you, but you can bribe them away too. And it has Frostpunk's weather system, except with radiation instead of freezing. The difficulty is somewhere between all 3 of those games, not being as unforgiving as Frostpunk, but not as relaxing as Tropico. If you like building sims, then you'll probably like this, but it doesn't exactly do anything new besides the radiation mechanics. It's kind of a frankenstein of different builder/strategy games, which might be good or bad, depending on how much you like those games and whether you feel like you need more. Personally, I thought the setting of Banished was really boring, and the visuals too drab. This is a nice replacement if you prefer a settlement that has electricity and scrap collectors. If that sounds like you're kind of thing, then go ahead and get this (on sale, though the full price is pretty reasonable.) But it's not an absolute must buy for every single person. For example.... I did see another review making some complaints about the setting; namely, that it wasnt exactly Fallout. Look, I love those games, BUT DONT come into this expecting an RPG with super mutants and zombies. There are other games (which are unfortunately more similar to tower-defense games) for that kind of thing, and of course you can go play Fallout Shelter if you want to build a vault. This is not a cartoon version of the apocalypse, but something closer to a realistic challenge. Combat is not the focus, and exploring ruins is a side project to the main feature: building a functioning settlement.
It's a great game, I wish there was a neutral recommendation. Why don't I recommend? The game was balanced for masochists, not for fun. Tailor shops. That's the game, tailor shops and nothing else. I have 13 upgraded tailor shops, 8 recyclers gathering cloth, hemp farms and mill.... I'm unable to clothe my 150 person town. I played 4 different scenarios, I've beat Frostpunk on hard, I know how to play. The way to win is to keep your population homeless or depressed, that way they don't reproduce effectively until you're ready. This is not a fun way to play AT ALL. So turn the difficulty down, just 1 notch, right?? 1 notch down and I can survive 150 pop with over 40 idle villagers. So out-of-the-box the game is not fun, it's torture, and there is no inbetween torture and essentially sandbox mode. Only other complaint is the repetitive weather... After you've played an hour you've seen everything. Temperature variation would be nice and it would be nice if droughts _felt_ random, they feel scripted every N days (they are not, but the way the conditions work out it certainly feels like you're just playing on a loop) Like I said it's a damn good game underneath...If they make a sequel or try again on a new game I'll buy it day 1 but I don't recommend EndZone.
As with others, game has some very frustrating mechanics. The biggest frustration for me was that to complete "quests" it would require me to keep building more and more and producing more and more items I already have too much of. Instead of seeing I already have 1000 of X item it requires you to gather ANOTHER 1000 of that item, to the point that I would have over 8-9k of an item that I would never, ever go through. Or I had to build MORE of a building I already have many of, instead of seeing how many of that building type I already have, which was adequate, no you need to build 4 more. (And then destroy them as they are redundant)
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