Bomb Rush Cyberfunk
Rank #1182 on PlayPulse
Rank #1182 on PlayPulse
Team Reptile brings you Bomb Rush Cyberfunk, a future world from the mind of Dion Koster where self-styled graffiti crews equipped with personal boostpacks are battling each other for control of the streets. Start your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis of New Amsterdam. Red is a graffiti writer who lost his head and instead uses a cyberhead to get around. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel. Together they decide to go All City, to become the best graffiti crew in the city. The more territory they gain, the more they discover who it was that cut off Red's head and how deep his human side is linked to the graffiti world.Facts:. Explore the 5 main boroughs of the city to hit graffiti spots and get REP. You'll need it to challenge the rival crews to a Crew Battle. . Find new members to join your crew around the city. Spread around are also new graffiti pieces to paint, outfit colors and music to play on your flip phone. . Use skateboarding, inline skating or BMX style tricks in the unique environment based trick system. Extend your combos with
I went in with modest expectations and came out genuinely impressed. The Action, Adventure mix is what kept me playing; Bomb Rush Cyberfunk knows what it wants to be. The pitch — Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival — is delivered without too much filler. The difficulty curve is gentle at first and then asks more of you, which felt right. There is more content here than the price suggests. If you are on the fence, give it a shot.
It took an hour to click, and then I could not put it down. Bomb Rush Cyberfunk leans hard into Action, Adventure, and that is exactly the part that worked for me. On paper it is Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival, and for once the game mostly lives up to that. Pacing is generous, checkpoints are fair, and the whole thing respects your time. The soundtrack does a lot of heavy lifting in the quieter sections. I will be back for another run.
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