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6About ANNO: Mutationem
Collector's Edition. Digital Collector’s Edition Includes: ANNO: Mutationem; Digital Artbook; Digital Soundtrack: Includes 21 music tracks, can only be played in-game; Outfit Pack: 2 special outfits (No special effects); Weapon Pack: 3 special weapons with particle effects (Unlock the weapons in-game to use.); Item Pack: 2 Weapon Enhance Chips (Unlock Chip system to use). About the Game. Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in the giant Metropolis, full of sinister mega-corporations, mysterious fringe groups and creatures more bizarre than words can express.. . . . . Explore and discover. This is a world full of surprises waiting for you to find out! While going thru the main story you can chat with a Cyborg corgi, take on a part-time bartender job, hunt down vicious criminals reveal the true face of a trending V-streamer! By exploring diverse locations such as neon Noctis Town, an off-shore cargo ship and huge underground structures, players are free to go as they please and act as they want.. . . . . . Showing
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Player reviews
Frustrating more than fun
I really wanted to like this game and I wish I could recommend it, but there are just too many glaring flaws that left me disappointed in the end. Visual style and level design are great, but the combat suffers greatly. The "dance" that many great action games have is not present here; you are either spamming your strongest attacks or you're getting flung around like a chew toy. Enemies often have super armor and attacks that are faster than your own; forcing a hit-and-run style instead of the juggle and combo style the skill tree would expect of you. Combos do not link together in a way that feels good, and your defensive maneuvers are okay at best and disadvantageous at worse. Parrying is by far the worst example of this; enemies recover far too quickly from a successful parry, giving the player no time to capitalize on their successfully timed guard. If you parry and attempt to attack after, you will get punished. The devs have already noted that they want to smooth out the overall combat feel, but I already finished the game and these are my takeaway thoughts.
- Graphics2.5
- Gameplay2.0
- Story3.0
- Value3.0
Wait for a sale
Game visual style is beautiful and that's about it, the combat isn't flowly, a lot of design choices are very questionable (what the point of a shield if you lose 10% health when you use it to block something?) and story is all over the place. Also 90% of the game happen in not so fun dungeon levels instead of the cities. First 2 hours of the game aren't representative of it. I would have liked for the whole game to be more like those first 2 hours.
- Graphics2.5
- Gameplay2.5
- Story2.5
- Value2.5
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