PlayPulse
AmberOtter42 10 hours ago

Minecraft Tiny Takeover Patch Notes 26.1

The Tiny Takeover patch is here, introducing adorable new baby versions of mobs with updated visuals and audio, plus a new flower that can stop baby mobs from aging up. Below, we've got a summary of the Minecraft Tiny Takeover patch notes for both Java and Bedrock editions of Minecraft.

    • Java Edition Tiny Takeover Patch Notes
    • Bedrock Edition Tiny Takeover Patch Notes

Minecraft Java Edition Tiny Takeover Patch Notes 26.1

New Features

    • Added new baby sounds for Wolf, Cat, Pig, Horse, and Chicken
    • Added Golden Dandelion
    • Added adult sound variants for the following animals:
      • Cats have one new sound variant
      • Pigs have two new sound variants
      • Cows have one new sound variant
      • Chickens have one new sound variant
      • The original sounds of each animal are used for the variant called classic
      • Every one of these animals will have a random sound variant assigned to it from the new variants and the original one
    • Added a trumpet instrument for when using a Note Block that is placed on a Copper Block
      • The sound is different based on the oxidation level of the Copper Block

Golden Dandelion

    • The Golden Dandelion is a new type of flower that can be used to stop baby mobs from aging
      • Interacting with a baby mob while holding a Golden Dandelion will stop the mob from aging
        • When aging is stopped, green particles moving downwards will be shown
      • Interacting with a baby mob that has been stopped from aging while holding a Golden Dandelion will cause it to start aging again
        • When aging is started again, green particles moving upwards will be shown
      • It cannot be used on undead baby mobs and baby Villagers
    • Can be crafted using a Dandelion and Gold Nuggets

Changes

    • Revamped the visuals of most baby mobs
    • Name Tags are now craftable and can be crafted with 1 Paper and 1 of any Metal Nugget
    • Removed Name Tags from loot chests in Ancient Cities and Woodland Mansions
    • Deepslate can now be directly crafted into its cobbled, polished, brick, and tile variants in the Stonecutter
    • Stone can now be directly crafted into cobbled variants in the Stonecutter
    • Updated the Main Menu background panorama
    • Tweaked default JVM options
    • The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten
    • Removed baby Herobrine

Baby Mobs

    • Updated the models and textures of the following baby mobs:
      • Cow
      • Mooshroom
      • Sheep
      • Pig
      • Cat
      • Ocelot
      • Wolf
      • Chicken
        • Tweaked the bounding box to align with the new model
      • Rabbit
        • Both adult and baby Rabbits also received new animations
        • Tweaked the bounding box to align with the new model
        • The programmer art Rabbit textures have been removed following the remodeling of the Rabbit
      • Horse
        • Increased the bounding box of baby Horses to better fit the new model
      • Donkey
      • Mule
      • Zombie Horse
        • Increased the bounding box of baby Zombie Horses to better fit the new model
      • Skeleton Horse
        • Increased the bounding box of baby Skeleton Horses to better fit the new model
      • Camel
      • Llama
      • Bee
      • Fox
      • Goat
      • Armadillo
      • Polar Bear
      • Panda
      • Snifflet
      • Dolphin
      • Squid
        • Increased the bounding box of baby Squid to better fit the new model
      • Glow Squid
        • Increased the bounding box of baby Glow Squid to better fit the new model
      • Turtle
      • Axolotl
        • Increased the bounding box of baby Axolotls to better fit the new model
      • Strider
      • Hoglin
      • Zoglin
      • Zombie
        • Increased the bounding box of baby Zombies to better fit the new model
      • Husk
        • Increased the bounding box of baby Husks to better fit the new model
      • Drowned
        • Increased the bounding box of baby Drowned to better fit the new model
      • Piglin
        • Increased the bounding box of baby Piglins to better fit the new model
      • Zombified Piglin
        • Increased the bounding box of baby Zombified Piglins to better fit the new model
      • Villager
        • Increased the bounding box of baby Villagers to better fit the new model
      • Zombie Villager
        • Increased the bounding box of baby Zombie Villagers to better fit the new model
    • Baby Cats are now scaled up to be the same size as baby Ocelots
    • Baby Horses are now scaled up slightly
    • Baby Polar Bears no longer attack Foxes
    • Adult Horses' Blackdot markings were updated to be visually closer to the new baby Horse markings
    • Small Armor Stands now display correctly by using the adult armor and scaling it down
    • Armor on baby Wolves will no longer render
    • Saddles on baby Pigs and baby Camels will no longer render
    • Camel Husks no longer have a baby model

Trades

    • The trades that are unlocked by Villager professions are now generated using deterministic random sequences, like loot drops and barter loot
      • Re-rolling a Villager's trades still produces a randomized sequence of trades, but that sequence is now determined by the world seed
    • Master Librarians no longer offer Name Tags
    • Master Librarians now offer Red Candles and Yellow Candles for the price of three Emeralds
    • Master Librarians now have three available trades to ensure that an Enchanted Book trade is always offered when using the Rebalance experiment
    • The Wandering Trader will now offer Name Tags for the price of one Emerald

Minor Tweaks to Blocks, Items and Entities

    • Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
    • Zombie Horses no longer panic when hurt
    • Updated the dismount speed thresholds for Spears to match Bedrock
    • The Tripwire texture is now rendered as alpha cutout instead of transparent

Lightmap Algorithm Changes

    • The new algorithm mostly provides the same overall results as before, but:
      • It is simpler and more straightforward, and fixes multiple issues of the previous one, as listed in the Fixed Bugs section below
      • The Darkness effect and world darkening effect of the Wither fight now work the same way in all dimensions
      • The Night Vision effect now simply adds ambient light instead of scaling the resulting colors
        • This means that fully dark areas no longer look brighter than areas lit by block or sky light
      • More aspects of the algorithm such as block light tint, ambient light color and night vision color are now data-driven through environment attributes, as described in the Data Pack section below

UI

    • Along with large changes to the world data format in this release, worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World and the Edit World and Re-Create World buttons are disabled until the world has been upgraded
      • A new screen has been added to show upgrading progress
    • Changes were made to how the chat screen is handled when it's restricted by settings
    • Input Method Editor (IME) candidates will now be shown in-game (on supported platforms, currently Windows and macOS) above the currently edited text field
      • The game will try to restore the last IME status when any text field is selected
      • If no text input is selected, IME input will be canceled and the status will not be updated
    • Added a new display option called "Exclusive Fullscreen" which controls if fullscreen mode should take full control of a monitor
      • Defaults to false (i.e. non-exclusive mode)
      • Any change will be applied only after the game restarts
      • Warning: exclusive fullscreen mode might prevent use of input methods (IME)

Debug Screen

    • The looking_at_block and looking_at_fluid debug entries no longer show tags
    • New debug entries have been added:
      • looking_at_block_tags
      • looking_at_fluid_tags
      • looking_at_entity_tags
      • sound_cache
    • Renamed debug entries:
      • looking_at_block -> looking_at_block_state
      • looking_at_fluid -> looking_at_fluid_state
    • A day_count debug entry has been split from local_difficulty
    • Added a new entry detailed_memory with additional information about used memory
    • A new lightmap debug renderer can be enabled using the F3 + 4 keybind

Lightmap Debug Renderer

    • A new debug renderer for the lightmap was added, which can be enabled using the F3 + 4 keybind
    • It is mutually exclusive with the FPS/TPS and networking charts
    • It shows the lightmap texture in real time in the bottom right corner of the screen
    • The vertical axis of the texture represents sky light levels (0-15 from bottom to top)
    • The horizontal axis of the texture represents block light levels (0-15 from left to right)
    • The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels

World Options

    • The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options
    • The World Options screen contains the difficulty button as well as a button for changing Game Rules
      • The Game Rules screen is available for all operators and otherwise disabled

Game Rules

    • A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu
      • The search bar will select Game Rules based on id, name, category, and description

Chat

    • The chat screen can now always be opened, even when chatting is restricted by settings
      • When the chat screen is open, specific actions and message types may still be restricted
      • Information about the restrictions (if there are any) is displayed on top of the chat box and above the chat input when the chat screen is open
      • The same information can also be accessed in the World Settings screen
    • Chat entries from client actions like taking screenshots will now be displayed even when messages from Players and servers are restricted
    • Changing chat settings will now hide all messages of restricted types and discard any new ones
    • The handling of chat messages on a published local server is now more consistent with dedicated servers in regard to chat settings

Creative Mode

    • Using Ctrl + Pick input as an operator on Players and Mannequins will now show the same results as executing the /fetchprofile command for this entity would

Default JVM Options

    • The game now allocates 4 GB of RAM by default (up from 2 GB)
    • Garbage collection has been changed from G1GC to ZGC for compatible devices

Developer's Note: The default memory allocation has been bumped from 2GB to 4GB to make the game run smoother and reduce stutters. Furthermore, with generational ZGC, you should see a more stable framerate – especially when operating memory heavy tasks. If you're running Minecraft on a machine with less than 4GB of RAM – please refer to this help article. If you want to change the garbage collector – please refer to this help article. Third-party launchers may not support these changes.

Full Patch Notes

For the full Java edition patch notes for Minecraft's Tiny Takeover update, including technical changes, please see the offical post.

Minecraft Bedrock Edition Tiny Takeover Patch Notes 26.10

Mobs

    • Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
    • Updated the models and textures of the following Baby Mobs:
      • Cow
        • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • Mooshroom
        • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • Pig
      • Wolf
        • Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
      • Rabbit
        • Both adult and baby Rabbits also received new animations
        • Tweaked the bounding box to align with the new model
      • Cat
        • Tweaked the baby's bounding box to align with the new model
      • Ocelot
      • Chicken
        • Tweaked the bounding box to align with the new model
      • Sheep
      • Axolotl
        • Added new baby-specific animations for the Axolotl
      • Dolphin
      • Donkey
      • Horse
      • Mule
      • Skeleton Horse
      • Zombie Horse
      • Glow Squid
      • Squid
      • Turtle
      • Polar Bear
      • Goat
      • Fox
        • Added new baby-specific animations for the Fox
      • Camel
        • Added new baby-specific animations for the Camel
      • Armadillo
        • Added new baby-specific animations for the Armadillo
      • Llama
        • Trader Llama
      • Bee
      • Piglin
      • Villager
      • Zombie Villager
      • Zombified Piglin
      • Zombie
      • Husk
      • Drowned
      • Panda
      • Strider
      • Hoglin
      • Sniffer
      • Zoglin

Sounds

    • Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds
    • Pig, Cat, Cow and Chicken now have adult sound variants
    • Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper

Golden Dandelion

    • Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging
      • Can be crafted using a Dandelion and Gold Nuggets
    • Enabled the Golden Dandelion effect on the following Baby Mobs:
      • Baby Armadillo
      • Baby Axolotl
      • Baby Bee
      • Baby Camel
      • Baby Cat
      • Baby Chicken
      • Baby Cow
      • Baby Dolphin
      • Baby Donkey
      • Baby Fox
      • Ghastling
      • Baby Hoglin
      • Baby Goat
      • Baby Horse
      • Baby Llama
      • Baby Mooshroom
      • Baby Mule
      • Baby Nautilus
      • Baby Ocelot
      • Baby Panda
      • Baby Pig
      • Baby Polar Bear
      • Baby Rabbit
      • Baby Sheep
      • Baby Sniffer
      • Baby Strider
      • Baby Trader Llama
      • Baby Turtle
      • Baby Wolf
      • Tadpole
    • Golden Dandelion can be used to craft Suspicious Stew
    • Golden Dandelion can be crafted into Yellow Dye
    • Placed Golden Dandelion can be picked up by Endermen
    • Golden Dandelion can be picked up by mobs who can pick up items
    • Golden Dandelion can be used to distract Piglins
    • Golden Dandelion displays green particles when used on a Baby Mob
      • Particles moving downwards indicate that aging is paused
      • Particles moving upwards indicate that age has been reset and is now resumed
    • Golden Dandelion plays pause growth and reset growth sounds on use

Items

    • Name Tags are now craftable, using paper and any metal nugget

Features and Bug Fixes

Accessibility

    • Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled
    • Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you
      • Available for keyboard and controller inputs
    • Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you
      • Share your feedback on this feature here

Achievements

    • Fixed the issue preventing some item related achievements from being obtained.

Blocks

    • Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
    • Dead bush can be placed on farmland
    • Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version 26.10 or higher (MCPE-104070))

Character Creator

    • Selected appearance should no longer reset to 3rd appearance at times upon starting up the client
    • Skins will be correctly shown to other players when switching to a Classic skin and then back to a Character Creator choice.
    • While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made.
    • Fixed an issue that could cause invalid classic skins to be shown as blank skins

Gameplay

    • Cooldowns on custom items now visualize correctly
    • Fixed a bug where the Trial Spawner in some cases spawned too many mobs (MCPE-186092)

Graphical

    • Armor trims are now visible again when worn by players or adult mobs (MCPE-236105)
    • Added static/colorized block light shading to particles in Vibrant Visuals
    • Fixed an issue where some players on PlayStation had vertical sync disabled, causing image tearing
    • Items being quickly moved between inventory slots now have the back of their faces rendered too (MCPE-229843)
    • Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals.
    • Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals.
    • Fixed UI icons not showing at the lowest GUI scale setting (MCPE-234762)
    • Fix player flickering when flying at high speed towards the camera (MCPE-23451)
    • Fixed broken or incorrect textures after loading a world (MCPE-202009)

Input

    • Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (MCPE-168787)
    • Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized. (MCPE-231488)
    • Fixed a bug on Windows where the system setting "Scrolling direction" had no effect (MCPE-232634)

Items

    • Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (MCPE-174103)
    • Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (MCPE-225207)
    • Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (MCPE-173775)
    • Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (MCPE-235655)
    • Name Tags can no longer be bought from Librarians
    • Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock
    • Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions
    • Librarian Villagers on Master level can now trade red or yellow Candles

Marketplace

    • Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (MCPE-232505)

Mobs

    • Copper Golem now properly picks up Spears, Tridents, and Crossbows
    • Baby Polar Bear no longer becomes hostile towards the player (MCPE-173833)
    • The movement of Boats, Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (MCPE-231719)
    • Boats' paddle animation no longer glitches when paddling backwards
    • Zombie Horses can no longer catch fire while in water (MCPE-229542)
    • Ghast's no longer display old face textures while shooting fireballs (MCPE-218741)
    • Fixed incorrect allele range syntax for the Panda and Goat
    • Zombie Horses no longer flee from sunlight
      • This aligns them with the behavior of regular Zombies
    • Baby Skeleton Horses no longer grow up (MCPE-234733)
    • Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:
      • They try to avoid water
      • They try to avoid dangerous blocks
      • They do not try to avoid rails
    • Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping. (MCPE-119736)

Movement

    • Fixed desync in player position when toggling input permissions (MCPE-232109)

Music

    • Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world

Realms

    • Added message and logic for error joining a Realm whose owner is banned
    • Fixed crash when opening Realms tab with 150+ joined Realms
    • Added a trailing space to the Server Region localized string
    • The information dropdown for Realm saves now displays the correct version format
    • Fix text is unreadable on "Your Realm is ready" screen on large UI
    • Fixing the download world button for Realms not present on old UI
    • Fixed broken modals shown when client attempts to play on a Realm
    • Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails

Saves

    • Ensure worlds created after signing out are saved to the new Users\Shared directory on Windows.

Sound

    • Baby wolves now correctly play baby variant sounds

Stability and Performance

    • Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms
    • Fixed a crash that sometimes happened when players were climbing
    • Fixed slow server when loading into a world with too many blocks scheduled for ticking (MCPE-224638)
    • Fixed game freezes and large save files when spending time near Lava flow in the Nether (MCPE-224638)

Switch

    • Reduced audio delays when entering a world (MCPE-177148)

User Interface

    • Added a Recipe Book for Furnace, Smoker, and Blast Furnace as an experimental feature. Share your feedback here
    • Fixed screen narration reading previously typed chat messages letter by letter when context changed
    • Added button enumeration narration to the death screen when text to speech is enabled
    • Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android
    • Text input fields in Ore UI now support mouse caret positioning and selection on Android
    • Improved the chat auto scroll behavior to allow reading older messages while new messages are being sent
    • Player is now able to change time using the "Time" button in the chat/command window when "Always Day" option is enabled (MCPE-226307)
    • Added new registry keys so the Preview and Retail games don't share each other's previous window size and position (MCPE-233168)
    • Fixed the Bed and Death screens fading animations (MCPE-235024)
    • Add a few missing characters to the default font. (MCPE-183866)
    • Fixed a crash caused by High-Data-Volume text in Books. (MCPE-235419)
    • Added an option to disable pausing the game when the application loses focus (Desktop only)
    • Fix a bug where the opacity of the pick block button could not be adjusted (MCPE-191027)
    • Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings. (MCPE-235400)
    • Updating the inventory and sdl screens to properly reflect purchases made when navigating back to it from a related page.
    • Touch controls: updated the interact button design
    • Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large
    • Fixed back button not working after exiting friend's profile (MCPE-232736)
    • Add support for more mouse cursor types to Ore UI on Windows.
    • Fixed double item trades overlapping in Trader Screen Pocket UI. (MCPE-235009)
    • Updated headers in pocket UI inventory
    • Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled.
    • Updated Servers Tab to display custom servers even if Minecraft provided servers were not found
    • Fixed narration for elements outside a scroller
    • Fixed characters rotating incorrectly in UI when riding a mob
    • Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game. (MCPE-235690)
    • Add experimental toggle to enable the new Furnace Recipe Book
    • The "How to play" section has been moved from Settings to the Pause screen
    • Made it possible to move the caret position within signs using a mouse or touch (MCPE-174365)
    • Unified inventory search in both Creative and Survival gamemodes
    • General improvements and bug fixes related to closed captions (MCPE-233144) (MCPE-233144) (MCPE-233116)
    • Navigation tabs for the new Service-driven Inventory Screen
    • Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized
    • Improvements to closed captions UI (MCPE-234709)
    • Fixed scaling values on certain devices (MCPE-234792)

Full Patch Notes

For the full Bedrock edition patch notes for Minecraft's Tiny Takeover update, including technical changes, please see the offical post.

Up Next: Golden Dandelion

PreviousMinecraft Chaos Cubed Update Details and Patch NotesNextGolden Dandelion

Top Guide Sections

  • Minecraft Live 2026 Details: New Sift Dimension, Ice Caves, and More
  • Minecraft Wilderness Bound Update Details and Patch Notes
  • Minecraft Chaos Cubed Update Details and Patch Notes
  • Minecraft Tiny Takeover Patch Notes 26.1

Was this guide helpful?

Leave feedback

In This Guide

Minecraft4JStudios
Initial Release: May 17, 2009
+8
Learn more
Go to comments

Source: https://www.ign.com/wikis/minecraft/Minecraft_Tiny_Takeover_Patch_Notes_26.1 · updated 7 months ago

1 views

#Minecraft#
AmberOtter42

0 posts · 0 followers

View profile

Comments0

No comments yet — be the first to reply.

More posts about Minecraft

LuckyGrove 3 days ago

Our survival server hit day 500. The nether hub my friends built looks like a metro station now.

LuckyGrove 2 days ago

Pro tip: always carry a water bucket. Lava, fall damage, cliffs — one bucket fixes all three.

VelvetRaven_tv 1 days ago

Redstone contraptions are the closest games have come to real programming. Built an auto-sorter from a tutorial and felt like an engineer.

KindComet 9 hours ago
The Pale Garden

The Pale Garden is the newest biome to be added to Minecraft, serving as the creepy forested home of the Creaking mob, and the place you can exclusively find a handful of blocks and items. This page acts as a comprehensive breakdown of the Pale Garden biome in Minecraf…

#Minecraft#