Minecraft Preview 26.60.29 Patch Notes
The 26.60.29 Preview for Minecraft Bedrock Edition has arrived, bringing with it several elements from the new Ice Cave game drop including the biome itself, new blocks, Frostbite, and more!
This page acts as a comprehensive breakdown of the 26.60.29 Patch for Minecraft, including a link to the full Patch Notes.
Biomes
- Ice Cave is a new cave biome that generates under the colder biomes in the Overworld. It consists mainly of Packed Ice and Calcite
- Features terrain composed primarily of Packed Ice and Calcite
- Icicles generate hanging from the ceiling
- Large icicles made of Packed Ice generate on the ground and hanging from the ceiling
- Patches of Snow occasionally generates on the ground
- Ores generate embedded in pockets of Stone and Deepslate
- Dirt and Granite do not generate in this biome
- Glow Lichen does not generate in this biome
- In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here
- Ice Crystals occasionally generate on the ground
- Ice Caves appear under biomes with low temperature
Blocks
- Ice Crystals are the only light source found in Ice Caves, as there is no Glow Lichen there. They can generate naturally on top of Packed Ice blocks
- A new crystal-like block similar to Amethyst Clusters
- Breaks if the support block is removed
- It emits light and can be placed in any direction
- Icicles can be found all over the ceiling of ice caves. They generate under blocks of packed ice. If light levels are high enough, there is a chance they will drop and cause damage to anyone or anything unlucky enough to be hit by it
- A new speleothem-like block similar to Dripstone and Sulfur Spikes
- Can naturally grow up to 5 blocks long when pointing downward
- Only grows in areas without nearby light sources and outside the Nether
- Damages entities when it falls and deals extra damage to entities that land on it
- Breaks when exposed to nearby light sources or while in the Nether, except for its base block
Freezing Mob Effect
- The Freezing Effect will cause players to shake, reduce their jump height, and eventually deal damage
- Causes those affected to slowly become frozen as if in Powdered Snow for its duration
- Leather Armor will keep them from becoming freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect
- Mobs will take additional damage from Freezing while they are affected by the mob effect
- Mobs that are vulnerable to freezing have a five times multiplier to the damage taken
- Lingering Potion, Splashing Potion, and Potion of Freezing can be brewed using Ice Balls
- Arrow of Freezing can be crafted by dipping Arrows into a Cauldron filled with Potion of Freezing
Frostbite
- Frostbite is a zombie variant that can throw ice balls. However, what they really like is to get close to you and use melee attacks that cause the Freezing Effect
- A new Zombie variant
- Spawns in cold/icy biomes
- Switches between melee and ranged combat based on target distance and whether they have Ice Balls; melee attacks apply Freezing, while ranged attacks throw Ice Balls
- Uses Zombie-style melee animations and dedicated Ice Ball throwing animations for both adult and baby variants
- Transforms into a Zombie when underwater for long enough
- Drops Rotten Flesh and Ice Balls
- It can stand on top of Powder Snow
- It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow
- Zombies and Husks now transform into Frostbites when inside Powder Snow
Ice Ball
- Ice Balls are the projectile weapon of choice for the Frostbite. They deal a small amount of damage and have knockback
- A new projectile that can be thrown by the Frostbite
- Deals 4 damage to entities it hits, scaling down with velocity
- Breaks on impact with blocks or entities, creating a particle effect and sound
Sounds
- Added custom sounds for Ice block
Features and Fixes
- Accessibility
- Fixed a bug on Android where the Disclosure pop-up couldn't be interacted with.
- Blocks
- Fixed Redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side.
- Cushion
- Cushions in unloaded chunks no longer disappear when the chunk reloads.
- Gameplay
- Players can no longer duplicate items by holding an item and walking into a dropped stack of the same item while the inventory is full
- Added dedicated server settings to observe or enforce entity attack request compatibility and targeted-actor range
- Graphical
- The size of The End flash in Fancy graphics mode now more closely matches Java Edition.
- Fixed UI elements appearing in world preview images when using Vibrant Visuals on Nintendo Switch 2
- Fixed some inventory items appearing invisible with non-default Display Brightness and anti-aliasing set to 1
- Fixed bug where distance fog was overly bright when rendered in front of a water surface.
- Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets
- Mobs
- Fixed a bug where split Slimes would have their parent's properties
- Character Creator
- Skin info panel now displays on unpurchased skins
- Realms
- Major improvements have been made to world download speed and reliability. Upload improvements coming next week.
- Realms Hub
- Added a help guide for Realm owners and admins
- Sounds
- Fixed an issue where sounds could become out of sync after the game was paused and resumed
- Stability and Performance
- Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer
- Fix crash when holding an invalid photo
- Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template
- Fixed issue with infinitely growing string values in level data.
- UI
- Updated main menu with a refreshed layout, improved performance through a rebuilt UI system and an updated first-time accessibility setup experience.
- Improve initial loading time for out-of-game Ore UI screens
- The Marketplace Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted
- Fixed "unkown" typos in error message strings with "unknown"
- First-use onboarding now starts the selected multiplayer world while the player's Persona appearance is still loading
- Adds 'Marketplace Storage' bar to the storage menu on devices with separate World and Marketplace storage directories , 1656224
- Added missing and fixed incorrect closed captions
- Cod, Pufferfish, Salmon, and Tropical Fish have the correct closed caption when killed
- Pufferfish, Salmon, Tropical Fish, and Elder Guardians have the correct closed caption when hurt
- Pufferfish, Salmon, Tropical Fish, Tadpole, and Elder Guardian have the correct closed caption when flopping
- Elder Guardian has the correct closed caption when flapping on land
- Comparators, Tripwires, and Dispensers now have the correct closed captions when emitting their clicking sounds
- Dispensers now have the correct closed captions when failing to dispense an item
- Slime mobs now have the correct closed caption when killed and summoned
- Eggs, Eyes of Ender, Ender Pearls, Fishing hooks, potions, Snowballs, and other throwables now have the correct closed captions when thrown
- Creeper now has the correct closed caption when primed
- Support for new Audio category in Marketplace
- Adding new icon for Creators navigation button in Marketplace
Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Minecraft websites 26.60.29 Patch Notes post.
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Source: https://www.ign.com/wikis/minecraft/Minecraft_Preview_26.60.29_Patch_Notes · updated 26 days ago
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