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6About Unheard - Voices of Crime
Welcome, Detectives. Hey detectives, we hope you like this game and enjoy the unique non-linear audio-driven gameplay experience. We strove to create a different narrative-driven gameplay experience, which makes Unheard a very 'maverick' work for the players and us either. Since a 'different' has an underlying meaning of "indefinite", this project means a whole new challenge for us to fuse splendid storytelling and puzzle solving together. We are definitely appreciated all your understanding and we believe that Unheard has the potential and capacity to flourish a new way to experience stories of other genres more than mystery in the near future in your supporting. There are five chapters with full Chinese and English voices in the first version, and meanwhile we are planning to make a free DLC in a couple of months to update. Please feel free to comment and get in touch with us! We would like to check and read every feedbacks from time to time. With your voices, we could make Unheard even better! Last of all, we wish Unheard would make you feel like...it's really worth the wait. Cheers! Unheard team 2019.03.29 1:10. About the Game. Put on your headphones and step back into the
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Player reviews
Brilliant game, the concept of reviewing criminal cases by only listening to audio recordings is very unique
Brilliant game, the concept of reviewing criminal cases by only listening to audio recordings is very unique. Each case had kept me interested and wanting to know more. No case felt like a chore in the play through. However the game is pretty short and once you solved the cases there really is no need to replay other than trying to unlock all the achievements. I really hope in the future there will be plans to add more cases to solve. Overall, i would give this game a 8/10
- Graphics4.5
- Gameplay4.5
- Story3.5
- Value4.0
Point-and-click-ish detective game
Point-and-click-ish detective game. In this game, you listen to audio recordings of 5 crimes and try to solve them. I wouldn't recommend playing it if you get overwhelmed by sounds easily, as there are a lot of overlapping sounds at the beginning and end of each chapter, as well as 2 bombs in chapters 3 and 5 respectively. You can mostly tell when they're coming (towards the end) but still How does the game work, though? Well I'm glad you asked. So, you're basically given an audio recording and a map of an area, and a little dude as your character. You move your character from room to room, listening to people's conversations to solve the crimes. You have notes and nametags available to you, and you can stop, rewind etc the audio as many times as you'd like. You match the nametags to people and watch them move around. You can write yourself notes to keep track of what's happening in another room. I used the notes to keep track of certain events when I'm in another room, for example "The phone rang" And with the help of those, you're trying to answer the questions that are related to the cases Between the cases, you're in a room with the lady who's giving you these tasks. She doesn't have a visible face and generally just has very unsettling vibes lol The cases themselves aren't that hard, but I did check many of my answers just in case Because as she mentions, it's all so convenient... SO I enjoyed it, it's an interesting concept and it's very well executed. I'd recommend it to anyone who likes detective games and isn't bothered by loud/overlapping sounds!
- Graphics4.5
- Gameplay4.5
- Story4.5
- Value4.5
Unheard is basically a combination of The Case of the Golden Idol and Telling Lies
Unheard is basically a combination of The Case of the Golden Idol and Telling Lies. You play as a detective wired to an experimental machine that allows you to listen to all conversations of various people in different rooms in a building. Your goal in each case is to follow them around, collecting information and context, and answer a series of questions about the whole thing (like who the culprit is). The detective aspect of the game is less compelling than The Case of the Golden Idol or Return to Obra Dinn. You do have to connect some dots sometimes, but often characters just spell everything out and admit their wrongdoings — you just need to find them. The dialogues themselves are terribly overacted and unnatural. Moreover, the game suffers from the same issue Telling Lies did: downtime. There is a decent fast forward button, but you still spend too much time just waiting for a person to do something or listening to the pauses on one end of a conversation. The final case, which makes you figure out which patiens of a mental asylum are insane and which are pretending is by far the most fun one. Some players will probably find the ending annoying, but I think it fits perfectly — such are the genre expectations! All in all, I don't think it's the best whoddunit game ever, but I respect all developers trying new approaches to detective games. It's short, too, which in this case is a boon as the gameplay does become stale with time. If you're interested in detective stories, this one may be worth checking out. P. S. And what's up with the insane number of sales? Don't get me wrong, I'm all for indies achieving success, but this game, while worth some attention, is not a mindblowing gem. I wonder how it won over so many people.
- Graphics4.0
- Gameplay4.0
- Story4.0
- Value4.5
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