The Riftbreaker
Rank #604 on PlayPulse
Rank #604 on PlayPulse
Roadmap. . . About the Game. BASE BUILDING. . Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission. . . DEFENSE. . Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence. . . EXPLORATION. . Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport
I've been waiting for this game for a long time and so far the expectations were meet. Hack and Slash + tower defense its all i ever wanted in a game! Edit: After some of us reach a certain age, with family, job, other hobbies, etc our time to play is almost non-existent, and with the litle time that we can spare to play it seems that most games aren't that fun anymore. But once in a while some amazing devs come up with some neat games, those games may be buggy, clunky, with outaded graphics, etc but oh boy, how fun it is to play them. So hell yeah i will give those games a positive review!
-You want Factorio with more aliens and less automation? -You want Age of Empires with more walls and castle turtling? -You want tower defense with 3rd person RPG? Then buy this.
The story of Riftbreaker, not the story in the game, but the story *of* the game, is a fascinating one, and one which the big development studios should take notice of. This review is being written August 25, 2025, when the Co-Op function was added to the game, but I've been playing it since release. I would have recommended it back then, but now I absolutely have to. This game was made with no intention of multiplayer functionality, but because it's the perfect kind of game to play with friends, there was a huge outpouring of requests for it and the devs at EXOR set about the herculean task of adding multiplayer. Through the long saga of this function's development, they've kept up a regular series of updates on the process, but didn't skimp on regular gameplay content releases at the same time. EXOR is an exemplar of game development studios, willing to put in the hard work for something their community deeply desires. As for the game itself, if you liked the factorybuilder games that came before, and the tower-defense elements that some of them had, Riftbreaker will feel like a familiar but fresh experience, with its own innovations and focuses on the genres. The story mode is fantastic with phenomenal voice acting as well. I cannot recommend this game enough. Riftbreaker is what happens when devs are passionate about their project and willing to put in the hard work to see it through. EXOR is a model that other devs should aspire to, and Riftbreaker is a helluva fun time.
Claim it to take over the official profile — verified badge, editable media and the developer dashboard.
Rate it across graphics, gameplay, story and value. Your review helps other players decide.
No comments yet — be the first to say what you think about The Riftbreaker.