The Life and Suffering of Sir Brante
Rank #2470 on PlayPulse
Rank #2470 on PlayPulse
NEW GAME OUT NOW!. . . JOIN THE COMMUNITY ON DISCORD. . . About the Game. The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.. . Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.. . . Key features. . At the turn of time. . Every imperial citizen's life is predetermined by their estate. The
Sir Brante has amazing presentation, great music, great writing, and so much more, but as a game I really find a lot to be desired. The main objection I have is the same that I had for We The Revolution in that the developers have really shot their own story in the foot by over-gameifying it. To explain what I mean: Every choice in the game (which plays a lot like a visual novel) has a set of stat changes associated with it. One choice might increase a stat, one might decrease it. This seems like a pretty good idea, until you realize that the only way of knowing what stats you need is through brute-force experimentation. This means that the game very quickly changes from a "choose-your-own-adventure" type of game into a game about optimizing what choices you make so that you can make the choices that ACTUALLY MATTER in the final two chapters of the story. It completely ruins immersion, and very often you are sort of forced to make decisions purely for the purpose of stat-optimization so that you can get the ending you're actually going for. In my opinion it would've been much better to have just sticked with a more open visual-novel-ish concept, so that the story and the choices could shine through, instead of having a bunch of story beats present purely for stats. All-in-all, a great story sabotaged by its own (IMO) poor game design. Watch a let's play of the route you're interested in; you're not missing anything by doing so instead of playing it, as tragic as that is to say.
A great narrative-driven game with good writing, soundtrack, and art style. Also interesting world-building. Despite an overall good impression, I have to state that it is not a "choose your own adventure" type of game, but rather "calculate your adventure". Despite seemingly branching paths, the game is still heavily decided by the numbers you get during your playthrough. I suggest playing once for yourself to get into the game's world and mechanics, and then use guides to read through a great, interesting, and compelling story where everything was already calculated accordingly by other players. Basically, you have 3 main paths and 2 sub paths for each of them. Hope the next entry will depend on numbers a bit less.
Claim it to take over the official profile — verified badge, editable media and the developer dashboard.
Rate it across graphics, gameplay, story and value. Your review helps other players decide.
No comments yet — be the first to say what you think about The Life and Suffering of Sir Brante.