Let's School
Rank #2345 on PlayPulse
Rank #2345 on PlayPulse
Community. . About the Game. In Let’s School, you take on the role of a principal tasked with the challenge of revamping and managing your alma mater! The game features two core mechanics: the construction and designing of the school and managing the dynamics of students and teachers. Each student has unique interests and aspirations, making your role as headmaster more complex. Balancing factors like your school's reputation, satisfying students' basic needs, overseeing academic pressure, and managing aspects like clothing, food, and travel provide an immersive and challenging experience. Aside from the usual responsibilities of a headmaster, you are also tasked with managing various issues that originate outside the school, including mysterious dangers and potential threats that might cause things to go bananas! The architectural design of the school is a blank canvas for the player. With the freedom to plan and construct various functional facilities and access to hundreds of educational equipment, you define your institution's aesthetic and practical landscape. Don't limit yourself to horizontal expansion - think vertically by constructing multi-story buildings for more
At first I thought this game was a simple school campus simulator. Then the map was shown to me and I realized that I must conquer the continent. Only then would I feel satisfaction.
A few months ago (summer 2023), Let's School was a phenomenal game. But it has been patched to pieces over the last few months and is no longer fun. Earthquakes are now raging on old savegames: Saving the students is pure stress (In a tycoon game!), you get to repair walls in annoying hidden object searches (Are we at Gardenscapes?) and repair the furnishings in pointless clickbait work (Are we at Cookie Clicker?). In addition, teachers who are permanently deployed in management now resign and students with the attribute "spirited" can no longer be tamed at all (discipline is hardcoded 0%). Plus the new functions: While investing in an area is an added value, as it allows you to increase graduation goals and change subject areas, other features are just annoying: every week is now an action week, for which you as a player are allowed to do something else (as if you were in a mobile game) and also the clubs/AGs primarily only serve the purpose of competitions and are completely bugged (e.g. the sound is played 24/7) instead of serving to deepen skills. I don't like games that are never "finished": Because often it's not the game that is developed further, but rather further functions are tinkered around the actual game without integration. That's exactly what's happening here at the moment, with new features like "showers" that currently nobody needs for the game mechanics. That's why I want the version of the game from August back.
There's this one negative review that explains why this is not a recommend. They go on and on with all the minor to more important issues and while I have a positive outlook on this, it is because I like games I can play a 40-50 hours, get done with it, and move on without a single regret of the money I bought it for. Which, I feel this game does. The grind is rewarding but while some people are looking for surprises that removes the predictability, I like there's some added control to it. I like that I can focus on developing the aesthetics of the school. However as outlined in some other reviews, I wish I'd see the kids on the Tennis court or the running track. You need to explore neighbourhood to get other type of students that will join your school. There's a system where you can trade science/money/students and the game does a poor job explaining how this works. I wish there was a little bit more mini games or have schools focused on sport or art then develop more that aspect of it. I just see so much potential to bring back players that was pretty much done after 20 hours. The troublesome kids gives a lot more money and the only thing you need to do extra is punish and reprimand them and add little bit more staff on Security to prevent bullying. The moment you're done unlocking stuff it's just... not as exciting anymore and you don't have a lot of incentive on continuing your game. So if you're looking for a game that's not to expensive, will give you a solid 20-40hours of gameplay, you're going to have fun with this game!
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