Kingdoms of Amalur: Reckoning™
Rank #1643 on PlayPulse
Rank #1643 on PlayPulse
Re-Reckoning. Greetings, traveller! Destiny awaits you, but due to a publisher change surrounding Kingdoms of Amalur, this version is no longer available. If you want to choose your fate and battle through this world worth saving, follow this propitious path: . About the Game. The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever. Key Features:. A Massive World to Explore, Filled with Epic Fiction and Rich Storytelling Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. . Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to
Not a very popular game but I like it very much. One of the best RPG's I have ever played. It deserved to but a greater sucess than it was. Seems it was knocked off the radar with the release of Skyrim, but in many ways I find it a better game to sink time into. Combat is great fun in this game. The world is vast, beatiful and creative with lots of side quests to keep you exploring. The story line is a bit meh and could have been better. I've put all my skill points into Sorcery which is awesome to play, and can't wait to try the others. I recomend Blacksmithing, Sagecraft, a little stealth (unless you are a Rogue, then lot's), detect hidden and persuasion. Gold is very easy to acculate in the game. Two thumbs for Kingdom of Amalur Reckoning.
Personal rating: 8/10 DLC: Worth it. They add more to the game with new equipment and quests. The Weapon Bundle gives a nice helping hand for beginners, but NOT overpowered stuff. First thoughts on Kingdoms of Amalur
Thanks Ellen. I'm 30 hours in and I still think I'm at the beginning of this game. I gives off a strong World of Warcraft vibe to me, someone who never got past the demo account of WoW. Pro: * A lot of bang for your bucks, seriously * Nice visuals, very bright and saturated colours. A bit comic-esque, like WoW. * Plenty of Lore. Both in audio and written form. * Combat mechanics is fluid and fun. Ambushing, rolling, doging, shooting arrows while using magic, it's all there. * Leveling * Crafting * Looting Con: * A lot of bang for your bucks, seriously if you get the DLCs and think of completing them I'd estimate that you'll spend at least 100 hours. * The EA Account part is a bit irritating, but you can simply close the window and do not need to create an account. It still says 'Connecting to EA-Servers' every startup ....
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