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GemCraft - Chasing Shadows

Game in a Bottle

PC $9.99 2015-04-30
4.3/ 5

3 player ratings

Rank #325 on PlayPulse

Screenshots

6

About GemCraft - Chasing Shadows

The cult classic tower defense game beloved by millions comes to Steam with GemCraft - Chasing Shadows. Against swarms of vicious, demonic avatars, your only defenses are the gems you conjure that, when placed atop towers or into traps and amplifiers, become conduits for powerful magical and elemental attacks. GemCraft combines fast-paced real-time strategy as you deal with waves of incoming monsters, and cunning tactics that allow you to craft and combine magical gems. Create traps that poison or slow, discover powerful artifacts and unlock new abilities, and stand alone against The Forgotten, a seemingly unkillable archdemon whose endless armies threaten to swallow the world. GemCraft is packed with multiple levels of difficulty, hundreds of achievements, nearly two hundred levels, and much, much more, making it a rewarding, deep strategy game you'll come back to over and over again.Key Features:. Conquer over 190 stages with unique challenges and conditions. . Over two dozen passive skills to unlock and enhance as you level up and increase your power. . More than 400 achievements that will reward you with more skill points as you earn them. . Craft and combine nine gem types

Genres
ActionStrategy
Followers
0

Player reviews

CopperPilgrim_hq 4.0/5

I am flabberghasted at how awesome this game is

I am flabberghasted at how awesome this game is. Ridiculus amounts of content and depth for a "simple" tower defense game and at a decent price. I have absolutely nothing but warm recommendations for this game. But, in the interest of diversity, I will mention a fair few flaws or gripes. The game runs on Flash via Air. This means there's no hope of running this natively on Linux as it stands. It also means it will lag like crazy when you get to wizard levels 1000 and above and you really start to abuse the enrage mechanic and get thousands of monsters on screen at once. For simple story mode or casual play, you'll never notice. But if you're hardcore, lag will become a factor eventually. It also means that the entire client will bog down and not respond to inputs as the game lags, this can make controlling the game hard when there's a bajillion things going on at once. Remember to pause your game before issuing commands if you are going into those deep-enrage endurance games. The story is about as throwaway as it gets. It gets unraveled as you play and is presented in chunks of text with some basic (but neat) artwork. It's a continuation of a series, so unless you played the previous games, the story may seem a bit disjointed but I feel the devs made a good effort to "fill you in" even if you missed the first three. Otherwise I have nothing but positives for the game. I absolutely detest the tower defense genre. Nothing but uncreative, pretty, cow-clicky games with zero depth and no strategy. They all end up having one super awesome strategy that always works, or having only one solution per level. Gemcraft though? Totally breaks the mold and makes even a hater love it. That's the warmest recommendations I can ever give a game.

  • Graphics4.0
  • Gameplay4.0
  • Story3.5
  • Value4.0
FeralReef77 4.5/5

A quiet favourite

Don't mind my hours spent on the Steam version, because I have way more than 100+ hours on the free, web browser version itself - but now! - there's an almighty question many most probably have asked. "Why should I buy this game when I can play it for free?"

  • Graphics4.0
  • Gameplay4.5
  • Story4.0
  • Value4.5
QuietLantern88 4.0/5

I love it and I hate it

I love it and I hate it. The ultimate TD! I bought GC:CS 2 years ago. Very soon after playing I got very intimidated by the size of the game, and the ´grind´. By now my intimidation has faded, and am having a blast! - very easy to gembomb yourself to death (calling too many monsters) - gemcombining is very complex, to the point that you need an external program which should be ingame - at late endgame the game struggles with performance + complexity is hot! + Iron Wizard mode for a pure Tower Defense challenge + many achievements, which are linked to skillpoints + lots of maps I definately love this game. A big amount of content will keep me busy for hundreds of hours... at least. All that I could ask for is a competitive mode... maybe in chapter 3?

  • Graphics4.0
  • Gameplay4.0
  • Story4.0
  • Value4.5
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