Creeper World 4
Rank #569 on PlayPulse
Rank #569 on PlayPulse
The eternal harvester of galactic empires has returned! Witness massive waves of Creeper flood across the 3D terrain in this real time strategy game where the enemy is a fluid. Build out your economic base with energy and mined wares. Assemble your forces and struggle against the creeper on all fronts as it floods and fills the map. Take the high ground with your forces to avoid the creeper as waves crash around your base. Increase your lines of sight and range on high ground, but beware the aerial units. And, if you last long enough, launch orbital weapons and call down devastating strikes on the enemy. Creeper World 4 continues the iconic and well received Creeper World RTS franchise, expanding into a new dimension of strategic possibilities and threats. The galaxy once again finds itself culled and utterly in ruins. Guide a scientist and cohorts through the ultimate test of survival and restore hope to the galaxy... one world at a time. Play small maps casually, while pausing and issuing orders. Alternately, play massive maps in real-time with full save support. The choice is yours. Play the story missions, the community crafted missions, or use the built in mission generator
EDIT: With the announcement about co-op being released a few days (weeks?) ago, my point has been further made. Go look at Knuckle Cracker's announcement, and you'll see that he's basically what would happen if your dad decided to make his own video game - and I love every moment of it. Kudos to KC and I hope he keeps pumping these bad boys out! Good game. Read the other reviews for better ideas of what the game is actually like, but I just want to talk about the creator (Knuckle Cracker). He's some random dude that just so happens to know both wave simulation functions and game design, so he's devoted his time to making complex simulations that just so happen to be video games. His 5 games have been developed over the course of at least one decade, probably closer to two, and you can really see how he has grown and matured his game design over time. All of them are labors of love, and they are genuinely fun games to play.
Remember when you were a kid and you would build sandcastles and moats on the beach and throw clumps of sand at the ocean trying to fight it off. Now instead of sand imagine you have cannons and mortars. This is creeper world, a tower defense-rts hybrid war against an ocean of slime. Its fun. Buy it.
This was like an old friend who you havn't seen in many years turning up unexpectedly at your house. You can't help but smile. Happy to see them, happy to see how they have developed over the years. They havn't changed dramatically, still the same old nostalgic memories, the conversation flows and before you know it, the bottle of whisky is finished, its 4am and they are gone.
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