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6About Children of Morta
IT RUNS IN THE FAMILY. Children of Morta is an action RPG with a rogue-lite approach to character development, where you don’t play a single character - but a whole, extraordinary family of heroes. Hack’n’slash through hordes of enemies in procedurally generated dungeons, caves and lands and lead the family of Bergsons, with all their flaws and virtues, against the forthcoming Corruption.FEATURES:. ONLINE CO-OP is live now in the game giving you the possibility to play with a long-distanced friend! Available both in Story and Family Trials modes, the Online Co-op gives you a chance to team up and battle Corruption side by side. Local Co-op is also available! GAMEPLAY Gameplay-wise it's a unique mix of action-adventure RPG, rogue-lite and hack and slash game. By leveling up, you develop not only individual characters but also the entire family. There is no permadeath and you can change family members between the dungeon runs. STORY The story takes place in a distant land but copes with themes and emotions common to all of us: love and hope, longing and uncertainty, ultimately loss... and sacrifice we are willing to make to save the ones we care the most for. Ultimately, it's about
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Player reviews
My 8 year old daughter and I play this game
My 8 year old daughter and I play this game. She loves it. Great bonding time after homework. Mom yells at us to go to bed. I couldn't imagine playing a game like this with my dad when I was her age. I hope we still play MP when she's older. Great characters to choose from for your play style. Beautiful pixel art (my thing). You can save a puppy (her thing). Single player is fun and a relaxing 30 min after a hard day of work as well. Love this game.
- Graphics4.0
- Gameplay4.0
- Story3.5
- Value4.0
Children of Morta is the definition of a good small indie game
Children of Morta is the definition of a good small indie game. This relatively story-heavy rogue-like is modest in scope (three worlds, each with 2-3 levels/bosses), but makes up for it with clear focus. The core idea is that you play as a family of heroes, each with their own abilities. As heroes level up, they unlock abilities buffing the whole family, thus creating very steady progress. As befits a rogue-like, you will often die, yet rare runs feel like complete failures. Additionaly, you find secrets, items, and small stories in levels, and the main story, a charming tale of familial love, progresses after every boss beaten. Combined together, these create a fluid and natural flow. The fights themselves are engaging too: while enemy and hazard variety is limited, each hero plays sufficiently differently, so the game doesn't become stale. After finishing the main storyline and beating the final boss, I kept replaying levels just for fun and achievments, which is more than I can say for most games. One thing that perhaps was less than ideal was the difficulty curve. I would normally die a lot in the first level of each world, failing to reach the boss repeatedly; then, after killing them, would steamroll the rest of the world. Seems like the difficulty spike is a bit too steep between worlds and a bit too flat within one. The game would also benefit from some sort of an endless mode. The visuals and sound are also the definition of a good indie: limited in scope, yet incredibly beautiful and good at what they so. The narration reminds one of Bastion and adds a nice book-like quality to the game. All in all, this is a very good title for lovers of rogue-likes who are not annoyed by stories, and not too hard if you're a beginner, too.
- Graphics4.0
- Gameplay4.5
- Story4.0
- Value4.5
Great ideas, rough execution
Unfortunately the co-op leaves a lot to be desired, I assume the couch co-op was ported rather lazily which resulted in an incredibly half baked online co-op experience. Player A and Player B do not share progress online, you aren't able to upgrade as the second player and any upgrades Player A purchases are not given to Player B.
- Graphics3.0
- Gameplay3.0
- Story2.5
- Value2.5
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