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6About Astral Ascent
Updates Roadmap. . . . . Join our community. (link in the right column). About the Game. Astral Ascent is a 2D platformer roguelite game set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from The Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.CREATE YOUR OWN PLAYSTYLE. Unlock dozens of unique spells for each or your characters. Optimize your own build or try out new ones to face all the challenges you'll find on your journey for freedom. Get progressively stronger with time to match up with your foes. Each run will test your skills and your reactivity.TWELVE ALMIGHTY BOSSES TO FACE. The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. Each with their own unique attacks and combat styles, backstories to uncover and reasons to be fighting you, they'll pose as a big threat to anyone seeking a way out of the Garden . Get yourself warned!4 PLAYABLE CHARACTERS. Unique characters. Unique weapons. Unique ways to play. Ayla: A skilled assassin sent on a mission by her guild to prove her worth, she uses her sharp blades to eliminate targets before they can react. Her speed and
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Player reviews
criminally underrated, eye to eye with hades dead cells skull and co
criminally underrated, eye to eye with hades dead cells skull and co. TLDR Quantity + Quality on mass combat is fun fluid and snappy, the game is generally very challenging with fun and well designed bossfights and alot of variety. costumization and builds are there, so many option, different characters with different weapons with ways to controll the direction you want to go metagame progression really unfolds after your first clear and you just want to keep going, there is a very nice way to increase difficulty linked to your progression so it doesnt feel "pointless" like in some other roguelikes this deserves a lot more attention, couchcoop also works well and is a lot of fun
- Graphics3.5
- Gameplay4.5
- Story4.5
- Value4.0
I bought this game and all of the dlc for the expedition 33 collab
I bought this game and all of the dlc for the expedition 33 collab. I'll report on the actual game later, but I want this to be known: I will buy anything and everything expedition 33 related edit: Yeah this game got the sauce. Its cool and crunchy in the best ways possible. My only nitpick so far is, that the runs are quite long. Definitely my favorite roguelike in a long time
- Graphics3.5
- Gameplay4.0
- Story4.0
- Value4.0
Worth every hour
I was actually about to refund this game after thirty minutes or so, because there was just *so much* stuff that I didn't understand and the combat wasn't really clicking with me. But I stuck with it because I saw so many positive reviews - and I'm glad I did, because after a few hours more I'm now having a blast! The key to me was realizing that, even though this game looks and feels a lot like Hollow Knight or other Metroidvanias, it's really not. If you expect to engage with each enemy individually by using your main attack, the combat is going to feel too stiff and restrictive. But once you start thinking of it almost like an ARPG (Diablo, Path of Exile, etc) then it really opens up. Your goal is to create "combat loops" of spells and abilities that you use against entire groups, while your main attack is more just about generating mana. The game doesn't do a great job of communicating this, but if you can get into that mindset, then it's really fun and rewarding. The boss fights are really great too and stand out as especially well-designed. I don't care much for the story or aesthetic - fantasy stuff like this doesn't really appeal to me - but the art is great and the environments are varied. Overall, I would really recommend it for anyone who wants a dense, deep roguelite that's structured like Hades but plays more like Diablo.
- Graphics4.0
- Gameplay4.5
- Story3.5
- Value4.5
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