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6About Airships: Conquer the Skies
Check out my second airship game:. . About the Game. In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles. Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes. The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious. Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely. Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap
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I nearly conquered the world
I nearly conquered the world. I decided to perfect my final conquest by constructing the largest and most powerful ship the world had ever seen. A steel giant of ten thousand tons, gloriously flying the flag of the Empire. Hundreds of weapons, ranging from small caliber AA turrets to massive rail guns, from rocket barrage weaponry to ship-shredding gattling guns, lined the steel hull of this mighty capital ship. Hundreds of crew scurried among the dozens of storerooms, armories, hospitals and command centers. Massive suspendium chambers lifted this ship far into the heavens, with massive engines that shook the earth below as it crossed the crystal skies. It took years for this ship to be built in the largest shipyard my grand empire had at its disposal. All the while the other fleets and ground forces of the empire waged an unending war on a hundred enemies, dead set on retaking their land lost long ago. The ship was finished. It joined the grand fleet of the Empire for one last push to the southern regions. Surely the people stared up into the endless blue sky in amazement.. and fear.. as the fleet crossed into their view. We met the enemy at dawn, a massive opposing fleet. Their final order to defend the last bastion of their once great nation. My capital ship took to the front of the formation, flanked by aircraft carriers and dozens of smaller support ships. They let off their first volley. A horrific storm of steel and fire, with the fury of a thousand suns. It would've only taken a moment for the sky to be filled with the mangled steel and wooden corpses of a hundred enemy ships. .. then the game crashed.. and my computer. 10/10 Would unleash the apocalypse on my enemies again.
- Graphics4.0
- Gameplay4.5
- Story3.5
- Value4.5
I started my empire small - small stone castles, basic wooden ships, wood tanks with muskets and cannons
I started my empire small - small stone castles, basic wooden ships, wood tanks with muskets and cannons. This will do. Then my foes escalated. Larger ships, larger bases, larger tanks. I was being outmatched and outgunned. I started to design my own: rockets, missiles, floating death fortresses, sophisticated walking landships made from steel, armoured gunships that had weapons on every surface, crawling spider bases that had over 100+ cannons, bombers that destroyed the earth beneath them, enormous tanks that housed over a 100+ soldiers, flying cities that could repel anything thrown against them, towers so tall and so powerful they could destroy dragons. It didn't stop. I wanted larger, more powerful machines. Machines of death and doom and destruction so complete my foes would be wiped from history. I built mega tanks, tanks armed solely with flak cannons, I built mega mechs, mechanised spiders so large and heavy they broke themselves trying to walk over terrain, I built computer-guided defence cities suspended by a few steel blocks capable of repelling any assault, I built assault carriers so large they have to be escorted by smaller cruisers to take out smaller targets; my foes banded together to form a "Golden Alliance" solely with the aim of stopping my onslaught. It failed. I have now conquered the world, I am Emperor of all I see.
- Graphics4.0
- Gameplay4.0
- Story4.5
- Value4.5
Income is a problem
Income is a problem. If you read this and agree please upvote me so I can get the dev's attention, also maybe leave a comment if you have a similar idea The developer could change the current income limitations and the fact that buildings are extremely under-powered by... 1. Creating multiple buildings that actually generate income including a. Building modules that actually generate income like factory spaces or smelters or other production buildings b. A 'Bank' module that generates interest or increases a player's income generation multiple for a region without causing unrest. 2. increasing damage resistance and firepower of buildings I would also like to recommend allowing construction of land vehicles at non-capitals. 1 Currently non-capital regions serve almost no useful function, do not generate enough income to bother attacking, cannot support any units because their income is too low, and cannot support any defensive buildings. Allowing the construction of land units at non-capitals would drastically improve overall gameplay, but is almost totally useless unless income and interest multiplying buildings/modules are constructed. In my opinion, making these three changes would revolutionize the game and really take it to the next level. As it stands now, the person with the most capitals wins. If you change these things it will make other strategies more viable and interesting IMHO.
- Graphics4.0
- Gameplay4.0
- Story4.5
- Value3.5
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